Namespace WebAudio.Sound.fn

Method Summary

Method Detail

  • <static> WebAudio.Sound.fn.follow(object3d, world)
    follow a object3D
    Defined in: webaudio.sound.tquery.js.
    Parameters:
    object3d
    world
  • <static> WebAudio.Sound.fn.unfollow(world)
    unfollow the object3D if any
    Defined in: webaudio.sound.tquery.js.
    Parameters:
    world
  • <static> WebAudio.Sound.fn.updateWithMatrix4(matrixWorld, deltaTime)
    Update the source with a matrixWorld. usefull for positional sounds
    Defined in: webaudio.sound.three.js.
    Parameters:
    {THREE.Matrix4} matrixWorld
    the matrixWorld describing the position of the sound
    {Number} deltaTime
    the number of seconds since last update
  • <static> WebAudio.Sound.fn.updateWithObject3d(object3d, deltaTime)
    Update the source with object3d. usefull for positional sounds
    Defined in: webaudio.sound.three.js.
    Parameters:
    {THREE.Object3D} object3d
    the object which originate the source
    {Number} deltaTime
    the number of seconds since last update