1.0.1-dev - Current
- added smoothedControls - everything tunable via parameters
- it applies LERP for position/quaternion/scale on sub-controls
- if display controls object3d when sub-controls has been visible for minVisibleDelay
- if display controls object3d when sub-controls has been unvisible for minUnvisibleDelay
- did THREEx.ArMarkerHelper to help visualize marker
- AR-Code generator - see AR-Code Generator
- liquid markers are in! water tweet - boing tweet
- marker invisible cloak are in! with tweening and all :) first tweet - video tweet
- minimal.html just got a little bit cleaner
- aka the simplest way to do AR on the web
- or webar in less than 10 lines of html! on codepen
- finished hole-in-the-wall demo - duck on my desk tweet
- support preset in a-frame a-marker - preset = ["hiro" | "kanji"]
- experiementation in dead-reckoning ... not conclusive
- early work about videoInWebgl - a important componant of phone-in-hmd usecase first tweet
- better handling of .baseUrl in aframe default parameters
- fixed artoolkit projection matrix to be more webgl - projection matrix
- it was looking to positive-z and y was upside down compared to the usual webgl one
- Change marker axis - now positive-y is normal to the marker
- Added logo by @tentone - AR.js logo Nice and slick! thanks @tentone
- Added a-frame logo in AR - aframe-logo.html
- added a profile discovery. It helps choose the performance tradeoff which fit your case - profile
1.0.0 - AR.js has landed
- Fixed the resize issue in a-frame!
- Performance improvement of image copy time by 40%!!!
- massive improvement in the pose detection time
- so maxDetectionRate can go way up
- Improved documentations
0.9.0 - Initial Release
I worked a lot on WebAR. But i recently reached 60fps on mobile phones. so i think WebAR is now ready to be released :)
I will keep the usual branch model
- stable release on master branch
- current release on dev branch
- features in progress on their own branch